Learn it in a minute.
The thirty-second version: roll the twelve-sided die, draw one or two cards from the matching category, read the card out loud, do it, tweak it or save it for later, then switch turns and keep going. That’s it. No complicated rules. Just better nights.
Roll
Draw
Read it out loud
Do it, tweak it, or pass
Setting up
Two minutes the first time. Thirty seconds every time after.
Shuffle one deck
Set your ceiling
Pull your vetoes
Make room for three piles
Pick a roller
A full turn
Every turn has two roles. The roller rolls and reads. The partner answers. If a card says to roll the die or set a timer, do it — the numbers are part of the card.
Roll
Draw
Read it out loud
Get an answer
Play it
Clear it
The four answers
Two passes in a row is information, not failure. Step down one category for the next roll.
Do it
Tweak it
Save it
Pass
Special rolls
Your ceiling applies to every special roll. Dealer’s Choice can’t pick a card you left in the box.
11 · Focus on You
12 · Free Play
All four played?
No match left
Ending the night
No winner, no loser. The only score is whether you both want to play again.
Either of you calls it
The timer goes
You’re both done
The last five minutes
One keep, one retire
Reset
Ground rules
Five things that make the rest of it work. For consenting adults. Play at your own pace. Stop whenever you want.
Anyone can pass
Change the card
Agree first, then play
Stop means stop
The last five minutes count
House rules
Invent your own. The best house rule is the one you’d be embarrassed to explain to anyone else.
The ladder
Category lock
Trade the roll
The save pile
Speed round
Blind draw
Ready when
you are.
72 cards, one die, and a quick start card that gets you playing tonight. Either of you can pass, tweak or stop at any time.