Learn it in a minute.
The thirty-second version: roll the twelve-sided die, draw one or two cards from the matching category, read the card out loud, do it, tweak it or save it for later, then switch turns and keep going. That’s it. No complicated rules. Just better nights.
Setting up
Two minutes the first time. Thirty seconds every time after.
A full turn
Every turn has two roles. The roller rolls and reads. The partner answers. If a card says to roll the die or set a timer, do it — the numbers are part of the card.
The four answers
Two passes in a row is information, not failure. Step down one category for the next roll.
Special rolls
Your ceiling applies to every special roll. Dealer’s Choice can’t pick a card you left in the box.
Ending the night
No winner, no loser. The only score is whether you both want to play again.
Ground rules
Five things that make the rest of it work. For consenting adults. Play at your own pace. Stop whenever you want.
House rules
Invent your own. The best house rule is the one you’d be embarrassed to explain to anyone else.
Ready when
you are.
72 cards, one die, and a quick start card that gets you playing tonight. Either of you can pass, tweak or stop at any time.
Buy the base set